Moze seems much more like a character to play if you like ensuring enemies stay dead. The skill tree I used was built around buffing the player while the Action Skill is active, increasing a variety of attributes for the player and their co-op partner/s. ![]() While it took me a little while to get used to Amara’s abilities after playing as FL4K for so long, once I adjusted and had quite a bit of fun with the devilish wasteland sorceress. I played as Amara (the Siren), and my partner played as Moze, the Gunner. For those that love to play couch co-op, Borderlands 3 allows for two-player splitscreen, or you can opt for four-player online co-op (co-opt, if you will). While I didn’t get to see if this is how you get other vehicles in the game, it wouldn’t surprise me if this is the case as that’s how the game introduces the mechanic to you in the first place.Īfter playing through the chunk of the game that was laid out for me, I moved onto cooperative play – the big ticket item for Borderlands and a series staple. Things like the chassis, plating and weapons can all be changed with enough scavenging. While you can just steal a vehicle and use it to get around, driving it back to a Catch-A-Ride system will see it scanned and broken down for parts, allowing you to customise your other vehicles to your heart’s content. Where it differs from most games however, is the usefulness of vehicle boarding. Borderlands caught up with, well, a lot of other games, and now has vehicle boarding. There are a couple of changes to acquiring vehicles, however. The vehicle that I got to try really loves to drift all over the shop, and while it sounds like it can be a pain, it was actually pretty fun. When it comes time to the ‘Catch-A-Ride’ vehicles, which remain a series staple, Borderlands feels just like it always has, if only a little bit driftier. Borderlands has always aimed to make all of its weapons feel distinct from one another but with the third game they really have achieved it, giving the player the choice to capitalise on the inherent strengths of each weapon based on its manufacturer. Manufacturers like Hyperion may not have these alternate firing modes, but make up for it in other ways (like having a shield pop out when you aim down sights with the weapon). A personal favourite of mine is with Maliwan weapons, which can carry two different elemental properties to switch between with the alternate fire mode. A majority (but not all) of weapons from different weapon manufacturers have alternate firing modes which makes each weapon manufacturer feel even more distinct from one another. Another big new introduction to the gunplay is alternate firing modes. Add to this the retooled gunplay which allows for weapons that feel significantly more responsive and satisfying to fire and you have a recipe for success. ![]() ![]() Things like mantling/climbing up ledges as well as sliding means players have new avenues to experiment with, allowing for a really creative-yet-aggressive style of play that perfectly suits the mayhem that Borderlands 3 is going for. The games continued to feel slow as other games of similar design were affording extra manoeuvrability to the player, but Borderlands 3 changes that. The general gameplay is by far where the previous Borderlands games feel the most dated now the gunplay/shooting mechanics combined with the limited movement sometimes means that while the game is moving at one speed, you’re moving at another. Character interaction looks to be another strength that Borderlands 3 is bringing to the table, let’s hope it sticks with it for the entirety of the game!īorderlands 3’s most notable changes definitely come from its more modernised gameplay. While not as placid as the characters previously mentioned, he’s still a stark contrast compared to the game’s standard roster, which allows for some very entertaining and witty remarks when talking to some of the sillier characters in the game. It must be difficult to write a character like this amongst a roster of over-the-top, incredibly emotive and bombastic characters, but FL4K’s writing nails it. I’ve been enjoying characters like BT from Titanfall 2 or Captain Holt from Brooklyn Nine-Nine lately robotic and borderline-emotionless characters whose warmth and humour comes from playing off of the surrounding characters. While I didn’t get to try out all of the final game’s four characters (I did get some time with Amara but I’ll touch on that later), my time with FL4K allowed me to see how this player character interacts with the world around them.
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